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Advanced Chopping [ESX,QB]

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Advanced Chopping [ESX,QB]

Advanced Chopping [ESX,QB]

Advanced Chopping ESX/QBCORE FRAMEWORK RESOURCES

● Advanced methods of making sure the vehicles NEVER poof unlike other vehicle related scripts.
● 380 different vehicle pickup locations already configured and all changeable.
● 65 pre configured cars to steal or the option to used any vehicle in QBCore.Shared (blackisted boats,air,police).
● 8 pre configured locations to chop down a vehicle.
● Incredibly balanced unlock progression already configured and can be changed.
● Uses configurable polyzones to setup unlimited different garage areas.
● Group activity that benefit with the more players that are involved.
● Upgradable welding bench you use to break down car parts and make money.
● Upgradable garage member slots.
● Upgradable garage vehicle storage.
● Upgradable item storage.
● Random Rare item drops.
● Custom Crafting tables that require progression and unlocks to craft things.
● custom arcade machine obtained through progression to play minigames.
● Custom animations, cutscenes, camera work, and sound effects all configurable.
● Custom welding bench to break down parts stolen from cars.
● Database table storing and keeping track of important data and information.
● Very extensive config.lua with options to customize everything.
● Custom configurable lang system to support multiple languages.
● Support for other core names, other target systems and any resource name changes.
● Runs at 0.0 ms resmon.

Requirements/Dependencies consist of:
QBCore OR ESX (other frameworks will work but not supported)
qb-menu OR ox_lib (ps-ui or any qb-menu resource name changed will work)
qb-target OR ox_target (any qb-inventory resource name changed will work)
Polyzone
OLD (ESX FRAMEWORKS) ARE NOT SUPPORTED (NO REFUNDS WILL BEGRANTED ON THIS SCRIPT)

Not required but defauly supported:
ps-ui. Small changes will be required for the arcade machine if you are not using ps-ui

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