Dynamic Weather [ESX,QB]
Customization – Included is a CSS file that can be used to style the display. You can have the display in the middle, on the side, or wherever you want it. There is also a huge amount of freedom in the configuration, ranging from the weather frequency to temperatures, or even the rate of weather changes.
Forecasts – See the hourly forecast of the weather, including temperature. The forecast display is set for every 3 hours by default and can be changed if you want a longer or shorter distance. The time setting is for the forecast only and not for the weather itself.
Standalone – There are no requirements for this resource.
Weather Display – See the current weather in all of the zones. Don’t want to go to the beach when it’s raining? Check the weather!
Weather Zones – Add any zone you want to have unique weather. This could be at the top of the mountains, in the forest, or anywhere you like. Included with the resource are three zones (Los Santos, Sandy Shores, and Paleto Bay).
Weather Progression – The weather progresses naturally. Clouds can turn into rain (or clear), which can turn into thunderstorms, which turn into light rain, etc.
Weighted Generation – The system was built in a way where it is very easy to add/remove or change the climate. As-is, there will be more sunny days and rainy nights.
- If the configuration is set to rain=1, sun=1 then it’s a 50/50 chance.
- If the configuration is set to rain=1, sun=9 then there’s a 10% chance of rain.
Unlimited Potential – There are functions included for getting the current weather as well as the forecast. These can be used with other resources to make the player feel cold/hot, or for things such as rain collectors.