Dealerships [ESX]
Features
- Player Operated Dealerships:
- Add as many player-operated-dealerships around the map and set specific categories for each dealership.
- Set a job that operates the dealership; this way accounts & employees are separated from other dealerships you can also disable the job and let it be a “server-operated” dealerships.
- Customize positions for boss-menu, sell point, reception menu, test-drive point, purchase point; this includes markers as well.
- Configure individual options for financing, purchase, test-drive, swaps and so on for each dealerships – maybe u want to allow financing in one and disallow in another?
- Display Vehicles:
- Set a category for each display spot or allow all categories which are pre-defined for the selected dealership.
- All display vehicles are synced between all players, this means the pricing, percentages, models etc.
- Please note; these display vehicles are designed and supported for cars, however; it can and may work for aircrafts or other types of vehicles.
- Customize the draw-text and its content on the display vehicles as you wish,
- Configure whether only employees or everyone should be able to test-drive and/or swap-replace display vehicles.
- Only employees of said dealership can adjust commission/down payments, although there are pre-defined min-max values in configuration.
- Financing:
- You can buy vehicle on financing, based on pre-defined interest rate, repayments, down-payment etc.
- Players can manage their financing with /financing command or in the dealership’s reception menu.
- If a repayment is not made in time, player will be warned with configurable time and if still not paid, then vehicle will be repossessed by the resource (deleted from owned_vehicles).
- Society & Accounts:
- You can add job that operates for each dealership.
- Enable/disable whether vehicle price, commission and/or down payment should go into the dealership’s account.
- Bosses can access a boss-menu, hire/fire/manage employees, withdraw/deposit money or see the current account holdings.
- Menu Based Dealerships:
- You can also add menu based shops around the map, where player browses a menu and gets a preview of the vehicle.
- These are designed for job vehicle shops, aircrafts, boats or other custom types of vehicles you may have.
- Configurable blip & marker settings for each shop.
- Option to enable/disable whether its a job based shop or a normal shop.
- Each shop has its predefined categories in config, so you can restrict them.
- You can customize stuff as sell, display and purchase point for each menu based dealerships.
- Other Features:
- Stock system, set a desired stock count for each vehicle. Stock count for each vehicle increases/decreases, based on purchase/sell/repossession actions in-game.
- Players with job grade above a configured grade can purchase job vehicles for their society, where it saves in database as the society job name instead of player identifier – this also pays with society money instead of player money.
- Registration paper which players can view, show or give to other players. Great for roleplay with police.
Dependencies
- ESX Legacy and below
Video Preview
Also, Check more esx scripts and qbcore scripts
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