Dealerships [ESX]



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Dealerships [ESX]

Dealerships [ESX]


  • Player Operated Dealerships:
    • Add as many player-operated-dealerships around the map and set specific categories for each dealership.
    • Set a job that operates the dealership; this way accounts & employees are separated from other dealerships you can also disable the job and let it be a “server-operated” dealerships.
    • Customize positions for boss-menu, sell point, reception menu, test-drive point, purchase point; this includes markers as well.
    • Configure individual options for financing, purchase, test-drive, swaps and so on for each dealerships – maybe u want to allow financing in one and disallow in another?
  • Display Vehicles:
    • Set a category for each display spot or allow all categories which are pre-defined for the selected dealership.
    • All display vehicles are synced between all players, this means the pricing, percentages, models etc.
    • Please note; these display vehicles are designed and supported for cars, however; it can and may work for aircrafts or other types of vehicles.
    • Customize the draw-text and its content on the display vehicles as you wish,
    • Configure whether only employees or everyone should be able to test-drive and/or swap-replace display vehicles.
    • Only employees of said dealership can adjust commission/down payments, although there are pre-defined min-max values in configuration.
  • Financing:
    • You can buy vehicle on financing, based on pre-defined interest rate, repayments, down-payment etc.
    • Players can manage their financing with /financing command or in the dealership’s reception menu.
    • If a repayment is not made in time, player will be warned with configurable time and if still not paid, then vehicle will be repossessed by the resource (deleted from owned_vehicles).
  • Society & Accounts:
    • You can add job that operates for each dealership.
    • Enable/disable whether vehicle price, commission and/or down payment should go into the dealership’s account.
    • Bosses can access a boss-menu, hire/fire/manage employees, withdraw/deposit money or see the current account holdings.
  • Menu Based Dealerships:
    • You can also add menu based shops around the map, where player browses a menu and gets a preview of the vehicle.
    • These are designed for job vehicle shops, aircrafts, boats or other custom types of vehicles you may have.
    • Configurable blip & marker settings for each shop.
    • Option to enable/disable whether its a job based shop or a normal shop.
    • Each shop has its predefined categories in config, so you can restrict them.
    • You can customize stuff as sell, display and purchase point for each menu based dealerships.
  • Other Features:
    • Stock system, set a desired stock count for each vehicle. Stock count for each vehicle increases/decreases, based on purchase/sell/repossession actions in-game.
    • Players with job grade above a configured grade can purchase job vehicles for their society, where it saves in database as the society job name instead of player identifier – this also pays with society money instead of player money.
    • Registration paper which players can view, show or give to other players. Great for roleplay with police.


  • ESX Legacy and below

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Also, Check more esx scripts and qbcore scripts

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