Mechanic Job V5 [ESX]

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Mechanic Job V5 [ESX]

Mechanic Job V5 [ESX]


  • Ownable Mechanic Shops:
    • Players can purchase mechanic shop and operate them.
    • Add as many shops on the map in config.
    • Configurable price, menu-pos, storage, workbench, lift(s) etc. for each mechanic shop.
    • Players can rename mechanic shop, manage employees, manage account or sell the shop.
    • Boss can hire/fire/manage employees for each shop (requires ESX Society).
    • Employees only have access to the shop they are hired in and not others.
  • Storage System:
    • Integrated a storage system.
    • Mechanics hired in the specific mechanic shop, can access the storage.
    • Deposit or withdraw items.
    • All code related to storage is available, in-case u want to integrate InventoryHUD (not supported by DEFAULT)
  • Workbench / Crafting:
    • Integrated a workbench/crafting menu for mechanics.
    • Set required materials for each craftable part in config.
    • You can easily add more craftable parts in config.
  • Vehicle Body Repairs:
    • Mechanics raise a vehicle on a jack (requires item in inventory).
    • Afterwards they analyze the vehicle, to get a body-damage-report.
    • Then they use inventory item parts, such as doors, hood, trunk & wheels, to fix the broken/missing parts.
    • Added really nice prop-emotes and synced very well.
    • When body is 100% repaired, vehicle is lowered from the jack again.
  • Vehicle Health/Engine Repairs :
    • Mechanics raise a vehicle on the mechanic shop lift.
    • They inspect the vehicle and fetch a vehicle health-part-damage-report.
    • Each health-part, such as clutch, transmission, drive shaft etc., has a value from 0.0-10.0, where 0.0 is totally broken and 10.0 is perfect condition.
    • After inspection, mechanic can repair specific parts up to a specific value from 0.0-10.0. Each 1.0 value/level costs x amount of materials (all configurable in config).
    • When repairs are done, vehicle can be taken down from the lift again .
  • Vehicle Collision/Health:
    • Integrated a damage snippet, that sets engine health to 0-200 upon crashes.
    • Random chances to slash 1-4 of the vehicle’s tires.
    • Random chances to degrade health values of vehicle health parts, such as radiator, brakes, electronics etc.
    • Each health part has an effect upon driving. When value is below x amount (configurable), it triggers different malfunctions in the vehicle. For electronics, lights will go on/off, radio stations with switch. For brakes, the brake will suddenly kick in. For Drive-Shaft, the steering will suddenly to turn to one side.
    • These malfunctions happen only when health value is below specific amount and varies for configurable amount of time .
  • NPC Repair Jobs :
    • Mechanics can carry out NPC jobs while no activity in their shop.
    • They drive out to a position, repair the vehicle, collect the cash and move on.
    • Possibility to cancel the job.
    • Everything from position, to vehicle, to rewards are configurable.
  • Mechanic Action Menu :
    • Integrated an action menu for mechanics.
    • This is an essential part of their work, which contains different functions.
    • In here mechanics can also manage billings and use prop-emotes with toolbox, engine hoists etc.


  • ESX Framework:

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Also, Check more esx scripts and qbcore scripts

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