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Smart Fires [ESX,QB]

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Smart Fires [ESX,QB]

Smart Fires [ESX,QB]

Full Features

Spreadable Fires – Fires can spread if not dealt with in time!
Manual Fires – Easily start fires through a command by defining the type, size and an optional number of flames to fit any role-play situation.
Manual Smoke – Smoke can be started manually also, allowing you to also choose the type and size to match the scene ongoing.
Extinguish Commands – Easily stop all smoke, all fires or even in just an area by defining a radius. This allows staff members to easily manage an out of control scene for example.
Hose Integration – We’ve integrated this with our free HoseLS found  and paid Smart Hose resource found here .
Responsive Fires – Different fires respond differently to various weapons. If you tackle an electrical fire with water, expect to see the size increase. This is all configurable and you can easily change the responsiveness.
Smoke after extinguish – With all fire types, you’ll see smoke appearing after you’ve put the fire out, to ensure realism. You can even define the amount of time it will stay in the area.
Realistic Difficulty – You can make fires as hard or as easy as you like to put out. The more people on scene actively fighting it, the faster it will go out.
Water Monitor Integration – This integrates with our Water Monitor resource found  and fires will respond to water monitors setup and actively releasing water.
Permissions – We’ve enabled out of the box permissions for ESX, vRP and QB-Core, along with adding Ace Permissions for those who don’t run a framework. As always, we’re still standalone. Permission checks can be easily setup for every command in our config file.
Automatic Fires – This great addition allows you to have automatic fires spawning around the map by pre-set locations. This can be according to the number of firefighters online if you are using ESX, vRP or QB-Core. Additionally, even if you are standalone, you can use commands or events/exports to clock users on and off so the right number of fires are spawned. Automatic fires can also be disabled easily.
Areas of Patrol (AOP) – If your server runs different areas of patrol, you can set this up in advance in the config file. Easily switch the area of patrol in-game using a command and fires will spawn in that area.
Inferno Pager Integration – We’ve integrated the resource with Inferno Pager found here 107 so automatic fires can alert your selected pager with the call information. Just enable this in the config.
Discord Logging – Easily setup your webhook in the config file to allow Discord logging of everything, from who extinguished a fire to every automatic fire that has started.
Setup new Smoke and Fire Types – You can easily create new fire and smoke types in the config that can then be spawned in game. Select a smoke particle and fire particle to name a new fire type for example. We’ve setup many by default.
Exports – We’ve created many exports for you to integrate this resource with your own framework, CAD system or any other type of system. If an export is missing that you need, we’ll happily get it added for you if possible.

 

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