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Racing Scripts for Racing Fans [ESX]

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Racing Scripts for Racing Fans [ESX]

Racing Scripts for Racing Fans

QUICK GUIDE FOR RACING


  • There are seven possible types of race you can join:
    1. Any vehicle can be used
    2. Restricted to a specific vehicle
    3. Restricted to a specific vehicle class
    4. Vehicles change randomly every lap
    5. Vehicles change randomly every lap and racers start in a specified vehicle
    6. Vehicles change randomly every lap to one in a specific class
    7. Vehicles change randomly every lap to one in a specific class and racers start in a specified vehicle.

    For the random vehicle race types 4, 5, 6 and 7, buy-in amounts will be set to 0 even if an amount was specified.

  • Look for purple circled star blips on the waypoint map. There will be corresponding purple cylinder checkpoints in the world. The label for the blip in the waypoint map will indicate the player who registered the race, the buy-in amount, the number of laps, the DNF timeout, if AI drivers are allowed and other parameters of the race.
  • If the race allows AI drivers to be added, the label will include ‘AI allowed’. The person who registered the race can add as many AI drivers as they like. Buy-in amounts will be set to 0 and there will be no payouts.
  • If the race is restricted to a specific vehicle, the label will include ‘using [vehicle]’ where [vehicle] is the name of the restricted vehicle. You must be in that vehicle when you join the race. You can spawn the restricted vehicle by typing /races spawn [vehicle] where [vehicle] is the restricted vehicle. For example, if the label shows ‘using zentorno’, you can spawn the vehicle by typing /races spawn zentorno.
  • If the race is restricted to a specific vehicle class, the label will include ‘using [class] class vehicles’ where [class] is the vehicle class. The class number will be in parentheses. You must be in a vehicle of that class to join the race. If the class is ‘Custom’(-1), you can view which vehicles are allowed in the race by getting out of any vehicle you are in, walking into the registration waypoint on foot and trying to join the race. The chat window will list which vehicles you can use in the ‘Custom’(-1) class race. If the class is not ‘Custom’(-1), you can list vehicles in the class by typing /races lvehicles [class] where [class] is the vehicle class number.
  • If the race changes vehicles randomly every lap, the label will include ‘using random vehicles’. If the label includes ‘start [vehicle]’, racers will start in a spawned [vehicle] when the race starts.
  • If the race changes vehicles randomly every lap to one of a specific class, the label will include ‘using random [class] class vehicles’ where [class] is the vehicle class. The class number will be in parentheses. If the label includes ‘start [vehicle]’, racers will start in a spawned [vehicle] when the race starts.
  • To join a race, you must have enough funds to pay for the buy-in amount. You can check how much funds you have by typing /races funds.
  • Move towards the registration waypoint until you are prompted to join. Type ‘E’ or press DPAD right to join. The player who registered the race will be the one who starts the race. Once they start the race, your vehicle will be frozen until the start delay has expired and the race has officially begun. Follow the checkpoints until the finish. The results of the race will be broadcast to all racers who joined. Prize money will be distributed to all finishers. If you want to see the results again, type /races results.

SCREENSHOTS

Before race start

Before race start

In race

In race

Video Preview

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